在Blender 创建一个低多边形角色的绑定 Building A Basic Low Poly Character Rig In Blender
回复: 在Blender 创建一个低多边形角色的绑定 Building A Basic Low Poly Character Rig In Blender
Step 45
Now Right-click on the model to select it first, and then hold the Shift key and Right-click on the armature object. Press Ctrl+P to make it (Armature - the object which is selected last) a parent. Choose the 'With Automatic Weights' option. This way Blender will automatically assign vertices of the model to the respective bones according to the bone weight and placement.
现在,用鼠标右键单击该模型首先选择它,然后按住Shift键并在骨架物体上单击鼠标右键。按Ctrl + P ,使它(Armature--最后选择的物体)成为父物体。选择'With Automatic Weights' 选项。这样Blender 将根据骨骼权重和位置自动分配模型的顶点到各自的骨骼。
Right-click only on the Armature to selected it, press Ctrl+Tab to enter into Pose mode. Play around by Rotating the bones, you'll see that the mesh now deforms along the bones.
右键点击仅仅选择 Armature ,按Ctrl + Tab键进入姿态模式。通过四周旋转骨骼,你将看到网格的变形现在跟随着骨骼。
In the Modifiers Panel, you'll see that an Armature modifier is automatically added to the model. Right-click on the model to select it and see its properties.
在修改器面板,你将会看到Armature modifier(骨架修改器)已经被自动添加到模型。右键点击模型选择它看它的属性。
Also new vertex groups are made with the name of each bone. These groups are assigned to the respective bones automatically. We don't have to do anything yet.
还有新的顶点组被每个骨骼名命名。这些是自动指定的,我们没有做什么东西。
While in Pose mode, we see that the mesh isn't deforming in same places to way we want. For this we can alter the effect of the bones on the vertices, using a method called Weight Painting.
而在姿态模式下,我们看到,在相同的地方网格没有以我们想要的方式变形。为此,我们可以使用一种称为权重绘制的方法改变的骨骼对顶点的影响。
Now Right-click on the model to select it first, and then hold the Shift key and Right-click on the armature object. Press Ctrl+P to make it (Armature - the object which is selected last) a parent. Choose the 'With Automatic Weights' option. This way Blender will automatically assign vertices of the model to the respective bones according to the bone weight and placement.
现在,用鼠标右键单击该模型首先选择它,然后按住Shift键并在骨架物体上单击鼠标右键。按Ctrl + P ,使它(Armature--最后选择的物体)成为父物体。选择'With Automatic Weights' 选项。这样Blender 将根据骨骼权重和位置自动分配模型的顶点到各自的骨骼。
Right-click only on the Armature to selected it, press Ctrl+Tab to enter into Pose mode. Play around by Rotating the bones, you'll see that the mesh now deforms along the bones.
右键点击仅仅选择 Armature ,按Ctrl + Tab键进入姿态模式。通过四周旋转骨骼,你将看到网格的变形现在跟随着骨骼。
In the Modifiers Panel, you'll see that an Armature modifier is automatically added to the model. Right-click on the model to select it and see its properties.
在修改器面板,你将会看到Armature modifier(骨架修改器)已经被自动添加到模型。右键点击模型选择它看它的属性。
Also new vertex groups are made with the name of each bone. These groups are assigned to the respective bones automatically. We don't have to do anything yet.
还有新的顶点组被每个骨骼名命名。这些是自动指定的,我们没有做什么东西。
While in Pose mode, we see that the mesh isn't deforming in same places to way we want. For this we can alter the effect of the bones on the vertices, using a method called Weight Painting.
而在姿态模式下,我们看到,在相同的地方网格没有以我们想要的方式变形。为此,我们可以使用一种称为权重绘制的方法改变的骨骼对顶点的影响。
由Admin于周五 三月 27, 2015 9:37 pm进行了最后一次编辑,总共编辑了1次
回复: 在Blender 创建一个低多边形角色的绑定 Building A Basic Low Poly Character Rig In Blender
Step 46
In the Armature Properties click on the Stick button, under the Display Panel. This will display the bones as Sticks.
在骨架属性在 Display 面板下点击Stick按钮,这将以棍状(Sticks)形式显示骨骼。
Select the mesh by Right-clicking, and in the Object Properties (under the Display Panel) turn on Wire. This will be helpful while weight painting.
右键选择网格,在物体属性(Display 面板下)打开Wire。这将有助于权重绘制。
In the Armature Properties click on the Stick button, under the Display Panel. This will display the bones as Sticks.
在骨架属性在 Display 面板下点击Stick按钮,这将以棍状(Sticks)形式显示骨骼。
Select the mesh by Right-clicking, and in the Object Properties (under the Display Panel) turn on Wire. This will be helpful while weight painting.
右键选择网格,在物体属性(Display 面板下)打开Wire。这将有助于权重绘制。
由Admin于周五 三月 27, 2015 9:39 pm进行了最后一次编辑,总共编辑了1次
回复: 在Blender 创建一个低多边形角色的绑定 Building A Basic Low Poly Character Rig In Blender
Step 47
With the Armature in POSE MODE and a bone is selected. Right-click on the mesh object to select it. Press Ctrl+TAB to get into Weight Painting mode, or you can select the mode in the header section of the 3D view (at the bottom of 3D view)
在姿态模式,选择一个骨骼,右键点击网格选择它。按Ctrl + Tab键进入权重绘制模式,也可以在3D视图的标题部分的模式选择(在3D视图的底部)
With the Armature in POSE MODE and a bone is selected. Right-click on the mesh object to select it. Press Ctrl+TAB to get into Weight Painting mode, or you can select the mode in the header section of the 3D view (at the bottom of 3D view)
在姿态模式,选择一个骨骼,右键点击网格选择它。按Ctrl + Tab键进入权重绘制模式,也可以在3D视图的标题部分的模式选择(在3D视图的底部)
由Admin于周五 三月 27, 2015 9:39 pm进行了最后一次编辑,总共编辑了1次
回复: 在Blender 创建一个低多边形角色的绑定 Building A Basic Low Poly Character Rig In Blender
Step 48
Press T to toggle on the Tool Shelf. While in Weight Paint Mode, you'll see all the tools related to this mode.
按T切换的工具架。而在权重绘制模式,你会看到所有与此模式相关的工具。
1. The Weight slider determines the effect of the bone on the particular vertices.
Weight滑块骨骼在特定顶点的效果。
Zero means that the selected bone will have no effect on the vertex and is shown with a Blue color on the mesh.
零表示所选骨骼将对顶点没有影响,并示在网格上显示为蓝色。
While painting with a 0.5 weight means that the bone will effect 50% of the vertices painted, and will be shown in green on the mesh.
当绘制为0.5意味着影响顶点效果在50%,在网格上显示为绿色。
While painting with a 1.0 weight means that the bone will effect 100% of the vertices painted, and will be shown in a red color on the mesh
当绘制为1.0意味着对顶点的影响是100%,在网格上显示为红色。
2. I like to set the strength of the Brush to Full.
我喜欢设置画笔为strength 为完全。
3. Turn on X-Mirror so that the painting effect is mirrored for the mirrored bone.
打开X -镜像,使权重效果镜像到镜像骨骼。
Press T to toggle on the Tool Shelf. While in Weight Paint Mode, you'll see all the tools related to this mode.
按T切换的工具架。而在权重绘制模式,你会看到所有与此模式相关的工具。
1. The Weight slider determines the effect of the bone on the particular vertices.
Weight滑块骨骼在特定顶点的效果。
Zero means that the selected bone will have no effect on the vertex and is shown with a Blue color on the mesh.
零表示所选骨骼将对顶点没有影响,并示在网格上显示为蓝色。
While painting with a 0.5 weight means that the bone will effect 50% of the vertices painted, and will be shown in green on the mesh.
当绘制为0.5意味着影响顶点效果在50%,在网格上显示为绿色。
While painting with a 1.0 weight means that the bone will effect 100% of the vertices painted, and will be shown in a red color on the mesh
当绘制为1.0意味着对顶点的影响是100%,在网格上显示为红色。
2. I like to set the strength of the Brush to Full.
我喜欢设置画笔为strength 为完全。
3. Turn on X-Mirror so that the painting effect is mirrored for the mirrored bone.
打开X -镜像,使权重效果镜像到镜像骨骼。
由Admin于周五 三月 27, 2015 9:41 pm进行了最后一次编辑,总共编辑了1次
回复: 在Blender 创建一个低多边形角色的绑定 Building A Basic Low Poly Character Rig In Blender
Step 49
You can increase the weight of the vertices you would like to be effected by a particular bone. Here for example I have increased the side vertices with 0.5 weight to create a nice deformation. You can still check by rotating and moving the bones while in weight painting. Right click on any bone to see its weight on the mesh.
你可以提高顶点权重受你想要的骨骼的影响。在这里,比如我们提高侧边的顶点权重为0.5创建一个漂亮的变形。您仍然可以通过旋转和移动的骨头在权重绘制时检查。右键点击任何骨头上看到网格的权重。
Similarly if don't want some vertices to be effected by a bone, just paint it with a lower weight value.
同样的如果你不需要一些顶点受骨骼的影响,只需调低绘制数值。
Do check the BACK SIDE too wherever you do the painting.
在你绘制时检查后侧面。
Experiment with Weight Painting. Rotate the bones to see the effect.
尝试权重绘制,旋转骨骼查看效果。
You can increase the weight of the vertices you would like to be effected by a particular bone. Here for example I have increased the side vertices with 0.5 weight to create a nice deformation. You can still check by rotating and moving the bones while in weight painting. Right click on any bone to see its weight on the mesh.
你可以提高顶点权重受你想要的骨骼的影响。在这里,比如我们提高侧边的顶点权重为0.5创建一个漂亮的变形。您仍然可以通过旋转和移动的骨头在权重绘制时检查。右键点击任何骨头上看到网格的权重。
Similarly if don't want some vertices to be effected by a bone, just paint it with a lower weight value.
同样的如果你不需要一些顶点受骨骼的影响,只需调低绘制数值。
Do check the BACK SIDE too wherever you do the painting.
在你绘制时检查后侧面。
Experiment with Weight Painting. Rotate the bones to see the effect.
尝试权重绘制,旋转骨骼查看效果。
由Admin于周五 三月 27, 2015 9:43 pm进行了最后一次编辑,总共编辑了1次
回复: 在Blender 创建一个低多边形角色的绑定 Building A Basic Low Poly Character Rig In Blender
由Admin于周五 三月 27, 2015 9:45 pm进行了最后一次编辑,总共编辑了1次
回复: 在Blender 创建一个低多边形角色的绑定 Building A Basic Low Poly Character Rig In Blender
由Admin于周五 三月 27, 2015 9:46 pm进行了最后一次编辑,总共编辑了1次
回复: 在Blender 创建一个低多边形角色的绑定 Building A Basic Low Poly Character Rig In Blender
Step 52
Similarly check for all bones. Paint with a 0.0 (or close to zero) weight brush if you don't want the vertices to get effected, and paint with higher values if you want the vertices to deform. You can also share one vertex with two bones with different weight to have a nice deformation. A good deforming rig depends upon how good the weight painting is.
同样检查所有的骨头。用0.0 (或接近于零)的权重笔刷,如果你不想顶点受到影响,如果你想顶点变形,那么使用较高的数值。你也可以用两块骨头共用一个顶点,但权重不同来获得更好的变形。一个变形有多好取决于你的权重绘制有多好。
Similarly check for all bones. Paint with a 0.0 (or close to zero) weight brush if you don't want the vertices to get effected, and paint with higher values if you want the vertices to deform. You can also share one vertex with two bones with different weight to have a nice deformation. A good deforming rig depends upon how good the weight painting is.
同样检查所有的骨头。用0.0 (或接近于零)的权重笔刷,如果你不想顶点受到影响,如果你想顶点变形,那么使用较高的数值。你也可以用两块骨头共用一个顶点,但权重不同来获得更好的变形。一个变形有多好取决于你的权重绘制有多好。
由Admin于周五 三月 27, 2015 9:50 pm进行了最后一次编辑,总共编辑了1次
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