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在Blender使用 Cycles创建一个静物写生场景Create And Render A Still Life Scene In Blender, Using Cycles

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在Blender使用 Cycles创建一个静物写生场景Create And Render A Still Life Scene In Blender, Using Cycles - 页 2 Empty 回复: 在Blender使用 Cycles创建一个静物写生场景Create And Render A Still Life Scene In Blender, Using Cycles

帖子 由 Admin 周五 三月 20, 2015 7:56 pm

Step 25
Now we get into cycles! But before we start, lets hide the room. This way we can light up the scene just with the background world. So select the room (cube) and press H to hide it.
现在我们进入cycles!但是,在我们开始之前,让我们先隐藏房间。这样我们就可以使用世界背景来照亮场景。所以选择房子物体(立方体) ,然后按H键隐藏它。
在Blender使用 Cycles创建一个静物写生场景Create And Render A Still Life Scene In Blender, Using Cycles - 页 2 2510
In the top menu bar, Select "Cycles" from the Render Engine drop down list.
在顶部的菜单栏,从渲染引擎列表选择"Cycles"。
在Blender使用 Cycles创建一个静物写生场景Create And Render A Still Life Scene In Blender, Using Cycles - 页 2 25b10
In the header of a 3D view, select "Viewport Shading" to "Rendered". You will notice that the view port is now giving almost a realtime rendered feedback. you can rotate, zoom-in, zoom-out or move objects around and you will get realtime feedback. We can do this to any 3D view but here we will do it for the camera view.
在3D视图的标题栏,选择"Viewport Shading"为"Rendered".你可以注意到现在在视图窗口几乎是立刻给出渲染反馈。您可以旋转,放大,缩小出或周围移动物体,你会得到实时反馈。我们可以在任何3D视图做到这一点,但在这里,我们只在相机视图设置。

在Blender使用 Cycles创建一个静物写生场景Create And Render A Still Life Scene In Blender, Using Cycles - 页 2 25c10

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